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Halo 3 Pc Game Download


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Halo 3 Pc Game Download



Bungie began developing Halo 3 shortly after Halo 2 shipped. The game was officially announced at E3 2006, and its release was preceded by a multiplayer beta open to select players who purchased the Xbox 360 game Crackdown. Microsoft spent $40 million on marketing the game, in an effort to sell more game consoles and broaden the appeal of the game beyond the established Halo fanbase. Marketing included cross-promotions and an alternate reality game. The game was released in September 2007.


Halo 3 grossed US$170 million on its first day of release, and $300 million in its first week. To date, Halo 3 has sold in excess of 14.5 million copies. The game was also the best-selling video game of 2007 in the U.S. More than one million people played Halo 3 on Xbox Live in the first twenty hours. Overall, the game was very well received by critics, with the Forge and multiplayer offerings singled out as strong features; however, some reviewers criticized single-player aspects, especially the plot and campaign layout. Halo 3 is frequently listed as one of the greatest video games of all time. A prequel to the game, Halo 3: ODST, was released worldwide in September 2009. A sequel, Halo 4, released in November 2012, was developed by new studio 343 Industries. Halo 3 was re-released as part of Halo: The Master Chief Collection for the Xbox One in November 2014 and for Microsoft Windows in July 2020.


Halo 3 is a shooter game where players primarily experience gameplay from a first-person perspective. Much of the gameplay takes place on foot, but also includes segments focused on vehicular combat. Gameplay focuses on the "Golden Triangle of Halo": players utilize weapons, grenades, and melee attacks, which are available to a player in most situations. Players may dual-wield some weapons for additional firepower, forgoing the use of grenades and melee attacks. Unlike previous installments, the player's secondary weapon is visible on their player model, holstered or slung across the player's back.[1] Halo 3 introduces support weapons, cumbersome two-handed weapons that slow the player when carried, but offer greatly increased firepower in return.[2]


In addition to weapons, Halo 3 contains a new class of gear called equipment;[3] these items have various effects, ranging from defensive screens to shield regeneration and flares. Only one piece of equipment can be carried at a time.[4] The game's vehicular component has been expanded with new drivable and AI-only vehicles.[5][6]


Halo 3 contains non-gameplay additions, such as Forge, a map-editing tool. Forge enables players to insert and remove game objects, such as weapons, crates and vehicles into existing multiplayer maps.[6] Almost all weapons, vehicles, and interactive objects can be placed and moved on maps with Forge.[7] Players can enter Forge games and edit and manipulate objects in real time. A budget limits the number of objects that can be placed.[8] Players may also save up to 100 films of gameplay to their Xbox 360's hard drive,[9][10] viewing the action from any angle and at different speeds.[11] Halo 3 offers a form of file sharing, where items such as saved films, screenshots, and custom variants can all be uploaded to Bungie's official website. Anyone can browse user created content that has been uploaded to Bungie's website and tag it to automatically download to their console next time they sign into Xbox Live on Halo 3.[4][12]


Halo 3's story or campaign mode can be played alone or cooperatively with up to three other players via Xbox Live or System Link. Instead of each player being an identical character in cooperative play, as in previous Halo games, the first player plays as Master Chief, the second player as the Arbiter, and the final two players controlling the Covenant Elites N'tho 'Sraom and Usze 'Taham. Each player has identical abilities, although their starting weapons vary.[13] Hidden skulls found on each level cause changes to the gameplay when enabled, such as giving the enemies extra health, changing in-game dialogue, or modifying AI behavior.[14] These skulls, as well as the difficulty level and the speed at which the level is completed, provide multipliers to the total score.[4] Players are awarded gamerscore points for unlocking Achievements by reaching a certain score in each level.[15]


Local area network or Xbox Live supports up to sixteen players in multiplayer matches, with game modes including variations of deathmatch and Capture the Flag. Players must actively seek out other players through their Xbox Live Friends list, using the party invite system, or the LAN search feature to play multiplayer matches with their own custom rules and customized maps. If they are connected to Xbox Live however, a player can choose to have the game decide for them the exact rules and map to play on, as well as finding additional people to play against or with, using the "Matchmaking" system (the automated grouping of players of similar skill). A player will decide from a selection of developer designed "playlists" which each contain a certain way to experience the game.[16]


Like other multiplayer Xbox 360 titles, Halo 3 uses a customized version of TrueSkill ranking system for its matchmaking on a per-playlist basis. A linear measure of a player's experience with the matchmade portion of the game and each particular playlist is also tracked (denoted as EXP).[17] To help players have an enjoyable time online, several peace-of-mind features are implemented within easy reach, such as avoid/feedback options on a player's service record, as well as voice chat mute straight from the in-game scoreboard.[18] Like Halo 2, Halo 3 supports downloadable content and updates.[19] The online services for the original Xbox 360 version of the game went offline in January 2022.[20]


Halo 3's protagonist is Master Chief Petty Officer John-117, an enhanced supersoldier known as a "Spartan". Master Chief fights alongside the Arbiter, a disgraced Covenant Elite commander. Two other Elite characters, N'tho 'Sraom and Usze 'Taham, appear as the third and fourth players in cooperative play.[13] Supporting characters from previous games return, including human soldiers Avery Johnson and Miranda Keyes.[8] Also playing a role in the story is the Flood leader known as the "Gravemind". In Halo 2, the Gravemind escapes from confinement, invades the Covenant mobile capital city of High Charity, and captures the human AI Cortana.[8]


A memorial service is held on Earth for the fallen heroes of the Human-Covenant war, during which the Arbiter and Lord Hood briefly exchange words regarding the fallen Master Chief. After the memorial service, the Arbiter and his Elite brethren depart for their home planet. Meanwhile, the rear half of the Forward Unto Dawn drifts in unknown space. Cortana drops a distress beacon, but acknowledges it may be many years before they are rescued. As the Master Chief enters cryonic sleep, Cortana confides to him that she will miss him, but he comforts her by telling her "wake me when you need me." If the game is completed at the Legendary difficulty level, the scene continues to show the piece of Forward Unto Dawn drifting towards an unknown planet, setting up the events of Halo 4.


Halo 2 was a critical and commercial success, but its development had taken a toll on Bungie. The game's development was fraught and rushed, resulting in the final act of the game's campaign being cut.[22] Bungie was openly critical of the game's shortcomings,[23] and viewed a third Halo game as a chance to "make right" to fans for Halo 2's problems, as well as the final Halo game the studio would make before moving onto other projects.[22] Lingering dissatisfaction with Bungie's acquisition by Microsoft in 2000 and a desire for more favorable profit-sharing on Halo 3 led to an agreement where Bungie would become an independent studio after shipping a set number of new Halo games.


After Halo 2 shipped, Bungie cofounder Jason Jones went on sabbatical, leaving the Halo 3 team with little direction or leadership; different staff members wrestled over who would take on creative positions for the new game, and no clear creative direction was decided upon. Story writer Joseph Staten took a vacation after coming into conflict with other staff members, meaning there was no clear person who was responsible for the game's story for a portion of development. The story was drafted by a committee, then presented to senior Bungie members. Composer Martin O'Donnell recalled he did not feel the draft would work, as it left out previous characters and plot threads. Having recently seen the film Serenity, he insisted that characters should die to increase the stakes. Staten returned to do edits after the plot had been established.[22]


Compared to the harried pace of Halo 2's development which necessitated painful cuts to ship the game on time, Bungie staffers recalled Halo 3's development as much more smooth, with more time to add features like Forge mode.[22]


Bungie remained quiet as to what their new project was, leaving comments in their weekly update alluding to a "new project".[24] The game was officially announced with a real-time cinematic trailer at E3 2006.[25]


In comparison with Halo 2's tight-lipped development, Bungie was more transparent about the process for Halo 3.[22] Bungie kept the public informed on game development via weekly updates on their web site. During development, the game was divided into single player and multiplayer builds; this made debugging and testing the much smaller multiplayer files quicker.[26] While details of Halo 3's multiplayer were widely disseminated in the sixteen months leading up to the release,[27] the single-player aspect of the storyline was kept relatively secret throughout much of the development to build up interest. The first campaign screenshots did not appear until a year after the announcement trailer, on July 5, 2007, as a "tease" for the planned pace of marketing.[28] 350c69d7ab


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