Are the New Difficulty Changes in S8 Too Harsh for Casuals?
Hey everyone, I Diablo 4 items just read about the difficulty changes coming in Diablo 4 Season 8, and I have mixed feelings. On one hand, I get that Blizzard wants to make Nightmare and Torment feel more rewarding, but making enemy scaling even tougher seems like it could push casual players away.
Not everyone has time to grind perfect gear or min-max every build. A lot of us just want to enjoy slaying demons without feeling like we’re hitting a wall every time we level up. If they increase mob health and damage too much, won’t this just force players into meta builds even more?
What do you all think? Are these changes exciting, or are they making Diablo 4 less fun for casual D4 items players?