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MultiScatter v1.096 for 3ds Max 2020 Win x64 - GFX-HUB



MultiScatter v1.096 for 3ds Max 2020 Win x64: A Powerful Plugin for Creating Complex Scenes




Have you ever wanted to create realistic scenes with thousands or millions of objects in 3ds Max? Have you ever struggled with long loading times, large file sizes, and slow rendering speeds? If so, you might want to check out MultiScatter v1.096 for 3ds Max 2020 Win x64, a plugin that can help you create complicated scenes with a huge amount of objects easily and quickly.




MultiScatter v1.096 for 3ds Max 2020 Win x64


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MultiScatter is a plugin for 3ds Max that works with V-Ray, Mental Ray, Corona, and Octane rendering systems. It allows you to scatter objects on surfaces or along splines, using various distribution modes and parameters. You can also control the orientation, scale, color, and animation of the scattered objects using maps or expressions.


In this article, we will introduce you to MultiScatter v1.096 for 3ds Max 2020 Win x64, its features, installation process, usage tips, examples, and download links. By the end of this article, you will have a better understanding of how MultiScatter can enhance your 3ds Max workflow and help you create stunning scenes.


What is MultiScatter?




MultiScatter is a plugin for 3ds Max that was developed by iCube R&D Group, a company that specializes in creating software solutions for architectural visualization and computer graphics. MultiScatter was first released in 2010 as an improved version of VRayScatter, another plugin by iCube R&D Group that was designed for V-Ray only.


MultiScatter is based on the concept of instancing, which means creating copies of an object without duplicating its geometry data. This way, you can create a large number of objects without increasing the memory usage or file size significantly. MultiScatter also uses a special algorithm to generate objects right before rendering, which means you don't have to wait for long loading times or deal with heavy scenes in the viewport.


MultiScatter can be used for various purposes such as creating forests, landscapes, crowds, cities, carpets, fabrics, and more. You can scatter any type of object, including VRayProxy, which are optimized versions of high-poly models that can be loaded on demand. You can also scatter animated objects, such as people or animals, and use MultiScatter to control their movement and variation.


What are the features of MultiScatter?




MultiScatter has many features that make it a powerful and versatile tool for creating complex scenes in 3ds Max. Here are some of the main features of MultiScatter:


Compatibility with various rendering systems




MultiScatter works with V-Ray, Mental Ray, Corona, and Octane rendering systems. You can use MultiScatter with any of these renderers without changing any settings or converting any objects. MultiScatter automatically detects the renderer you are using and adjusts accordingly. You can also switch between different renderers without losing any data or quality.


Fast generation of objects before rendering




MultiScatter uses a special algorithm to generate objects right before rendering, which means you don't have to wait for long loading times or deal with heavy scenes in the viewport. You can create millions of objects with MultiScatter without slowing down your 3ds Max performance or workflow. You can also preview the scattered objects in the viewport using a low-poly representation or a point cloud mode.


Support for VRayProxy and animated objects




MultiScatter supports VRayProxy objects, which are optimized versions of high-poly models that can be loaded on demand. You can use VRayProxy objects to scatter detailed models without increasing the memory usage or file size significantly. You can also use MultiScatter to scatter animated objects, such as people or animals, and use MultiScatter to control their movement and variation. You can use maps or expressions to define the animation offset, speed, direction, and rotation of the scattered objects.


Efficient memory usage and performance




MultiScatter uses instancing technology to create copies of an object without duplicating its geometry data. This way, you can create a large number of objects without increasing the memory usage or file size significantly. MultiScatter also uses a smart caching system to store only the necessary data for rendering, which reduces the memory consumption and improves the rendering speed. You can also use MultiScatter to optimize your scene by deleting hidden or overlapping objects automatically.


How to install and use MultiScatter?




To install and use MultiScatter v1.096 for 3ds Max 2020 Win x64, you need to follow these steps:


Installation steps





  • Download the MultiScatter v1.096 for 3ds Max 2020 Win x64 installer from the official website or from the link provided at the end of this article.



  • Run the installer and follow the instructions on the screen. You will need to enter your license key or request a trial key if you don't have one.



  • Restart your 3ds Max after the installation is complete.



  • You will find MultiScatter in the Create panel under Geometry > iCube R&D Group category.



Basic workflow





  • Create a surface or a spline that you want to scatter objects on.



  • Create an object that you want to scatter. You can use any type of object, including VRayProxy or animated objects.



  • Select the object and click on MultiScatter in the Create panel.



  • A new MultiScatter object will be created in your scene. You can adjust its parameters in the Modify panel.



  • You can use various distribution modes and parameters to control how the objects are scattered on the surface or along the spline. You can also use maps or expressions to control the orientation, scale, color, and animation of the scattered objects.



  • You can preview the scattered objects in the viewport using a low-poly representation or a point cloud mode. You can also use MultiScatter tools to optimize your scene by deleting hidden or overlapping objects automatically.



  • To render your scene, you can use any of the supported renderers: V-Ray, Mental Ray, Corona, or Octane. MultiScatter will generate the objects right before rendering without increasing the memory usage or file size significantly.



Tips and tricks





  • You can use multiple MultiScatter objects in your scene to create different layers of scattering with different settings and parameters.



  • You can use MultiPainter tool to paint scattered objects on surfaces manually using your mouse or tablet.



  • You can use MultiConverter tool to convert any object to a VRayProxy object, which can improve the performance and memory usage of your scene.



  • You can use MultiScatterTexture to create realistic variations of color and texture for the scattered objects.



  • You can use MultiScatterModifier to modify the scattered objects after they are created, such as adding noise, rotation, or deformation.



  • You can use MultiScatterCamera to create a camera that automatically adjusts its settings according to the MultiScatter objects in the scene.



What are some examples of MultiScatter applications?




MultiScatter can be used for various purposes such as creating forests, landscapes, crowds, cities, carpets, fabrics, and more. Here are some examples of how MultiScatter can help you create stunning scenes in 3ds Max:


Creating forests and landscapes




With MultiScatter, you can create realistic forests and landscapes with a huge amount of trees, plants, rocks, grass, and other elements. You can use VRayProxy objects to scatter detailed models of vegetation without increasing the memory usage or file size significantly. You can also use maps or expressions to control the orientation, scale, color, and animation of the scattered objects. You can create different layers of scattering with different settings and parameters to create diversity and realism in your scene.


Creating crowds and cities




With MultiScatter, you can create realistic crowds and cities with a huge amount of people, cars, buildings, and other elements. You can use animated objects to scatter moving models of people or animals without increasing the memory usage or file size significantly. You can also use maps or expressions to control the movement and variation of the scattered objects. You can create different layers of scattering with different settings and parameters to create density and realism in your scene.


Creating carpets and fabrics




With MultiScatter, you can create realistic carpets and fabrics with a huge amount of fibers, hairs, or threads. You can use any type of object to scatter small models of fibers or hairs without increasing the memory usage or file size significantly. You can also use maps or expressions to control the orientation, scale, color, and animation of the scattered objects. You can create different layers of scattering with different settings and parameters to create thickness and realism in your scene.


Where to download and buy MultiScatter?




If you are interested in trying or buying MultiScatter v1.096 for 3ds Max 2020 Win x64, you can visit the official website of iCube R&D Group at https://rendering.ru/ru_en/multiscatter.html. There you will find more information about MultiScatter, its features, tutorials, gallery, support, and download links.


You can download a free trial version of MultiScatter from the website or from this link: https://rendering.ru/download/MultiScatter_1_096_3dsmax2020_x64.exe. The trial version is fully functional for 30 days and has no limitations on the number of objects or render nodes.


If you want to buy a full license of MultiScatter v1.096 for 3ds Max 2020 Win x64, you can do so from the website or from this link: https://rendering.ru/ru_en/buy/multiscatter.html. The price of a single license is $200 USD. You will also get free updates and support for one year after purchase.


Conclusion




MultiScatter v1.096 for 3ds Max 2020 Win x64 is a powerful plugin that can help you create complex scenes with a huge amount of objects easily and quickly. It works with various rendering systems such as V-Ray, Mental Ray, Corona, and Octane. It allows you to scatter objects on surfaces or along splines using various distribution modes and parameters. It also supports VRayProxy and animated objects. It uses instancing technology and a smart caching system to reduce the memory usage and improve the rendering speed. It also provides various tools to optimize your scene by deleting hidden or overlapping objects automatically.


If you want to create realistic scenes with thousands or millions of objects in 3ds Max without struggling with long loading times, large file sizes, and slow rendering speeds, you might want to check out MultiScatter v1.096 for 3ds Max 2020 Win x64. You can download a free trial version from the official website or from the link provided at the end of this article. You can also buy a full license for $200 USD from the website or from the link provided at the end of this article. You will also get free updates and support for one year after purchase.


We hope this article has given you a better understanding of how MultiScatter can enhance your 3ds Max workflow and help you create stunning scenes. If you have any questions or feedback, feel free to leave a comment below or contact us at support@rendering.ru. Thank you for reading and happy scattering!


FAQs




Here are some frequently asked questions about MultiScatter v1.096 for 3ds Max 2020 Win x64:


What are the system requirements for MultiScatter?




MultiScatter requires 3ds Max 2020 Win x64 and one of the supported renderers: V-Ray, Mental Ray, Corona, or Octane. It also requires Windows 7 or higher, a 64-bit processor, and at least 4 GB of RAM. The more RAM you have, the more objects you can scatter.


How can I update my MultiScatter to the latest version?




If you have a valid license of MultiScatter, you can download the latest version from the official website or from the link provided at the end of this article. You can also check for updates from within 3ds Max by clicking on Help > Check for Updates in the MultiScatter menu. You will need to enter your license key or request a trial key if you don't have one.


How can I get support for MultiScatter?




If you need any help or assistance with MultiScatter, you can contact us at support@rendering.ru. We will be happy to answer your questions and solve your problems. You can also visit our forum at https://forum.rendering.ru/ to join the community of MultiScatter users and share your ideas and feedback.


How can I learn more about MultiScatter?




If you want to learn more about MultiScatter, you can visit our website at https://rendering.ru/ru_en/multiscatter.html. There you will find more information about MultiScatter, its features, tutorials, gallery, support, and download links. You can also watch our video tutorials on YouTube at https://www.youtube.com/user/iCubeRnDGroup/videos. You can also follow us on Facebook at https://www.facebook.com/iCubeRnDGroup/ to get the latest news and updates about MultiScatter.


Can I use MultiScatter for commercial projects?




Yes, you can use MultiScatter for commercial projects as long as you have a valid license of MultiScatter. You can buy a single license for $200 USD from the website or from the link provided at the end of this article. You will also get free updates and support for one year after purchase. You can also buy multiple licenses for a discounted price if you need more than one license. dcd2dc6462


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